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On the other hand, if they are moving out with a bunch of Marines and Marauders, perhaps for an extremely early Stim timing-attack, stick on a more Zealot/ Stalker composition whilst delaying your gases. If they are being very passive with 2+ Bunkers, get faster gas and get your Sentries out first. As you first learn this build, you will likely lose a ton of games either because you were too greedy and lost in the next minute or so or weren’t greedy enough and lost 2-3 minutes later.įirst, the timing of your gas and your initial unit choices will depend on how aggressive your Terran opponent is being. The key theme for the rest of the mid-game is judging how aggressive your opponent is going to be in the next couple of minutes and making decisions based on your judgement calls.
![combat blinkk macro combat blinkk macro](https://cdn-wow.mmoui.com/preview/pvw19845.jpg)
You can keep one Forge for attack upgrades, but Armour upgrades aren't that useful versus mech. Mech Play: There are better styles versus mech play.Marine/Siege Tank/Banshee Play: You will not be able to hold off a 1/1/1 all-in with this build.The following is a list of things you should cancel the Forges against: This way, you have the option to cancel the Forges if you need to. Reacting To Your Initial Observer Scout Īs your first Observer comes out of your Robotics Facility, time 2 Forges so that they will finish slightly after your Observer gets to their base. Hotkeying your Forges can help you remember to do this. ↑ Constantly Chrono Boost these upgrades.If anything, these timings are probably on the early side: Do not follow these timings exactly in every game as they heavily depend on reactions to what you scout. The following is a very general outline of the build-based on time and not supply. This guide will not cover this early game beyond this as there are plenty of guides for 1 Gate FE builds.
![combat blinkk macro combat blinkk macro](https://i.ytimg.com/vi/vvKVTPUxJp4/maxresdefault.jpg)
Your opponent must have also expanded using a bio-centric build. The safest way to get to this state is to use MC's 1 Gate FE. This guide assumes that you’ve done some type of 1 Gate FE and have infrastructure including 3 Gateways, 1 Robotics Facility and 2 Assimilators.
#Combat blinkk macro how to
This makes it an ideal opening for players who want to learn how to play a "macro" style.īasic Build Order General Outline Of The Build Because this build is strictly planned out from the start of the game until the ~18 minute mark, it is a very easy build to copy. You'll be defending against pressure with mostly Zealots and Sentries whilst doing this. The mid-game that you're aiming for focuses around getting upgrades from two Forges whilst teching towards a Chargelot/ Archon/ Colossus composition. This is a late-game focused build that is usually used after opening with a 1 Gate FE (although you could also use it after a Nexus first opening).
#Combat blinkk macro upgrade
3.3.3 Scenario 2b: You Have An Upgrade Advantage Of 2 And Cannot Force A Fight.3.3.2 Scenario 2a: You Have An Upgrade Advantage Of 2 And Can Force A Fight.3.3.1 Scenario 1: You Have An Upgrade Advantage Of 4.3.3 Late Game: Leveraging Your Upgrade Advantage.2.2 Reacting To Your Initial Observer Scout.